در این قسمت از سایت مون آرک برای شما عزیزان یک مدل سه بعدی فرش که از سری آبجکت های Pro سایت محبوب 3DSky می باشد را قرار دادیم.این فایل با فرمت Max و Fbx به همراه تکسچر را می توانید از لینک زیر دانلود نمائید.
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moonarch.ir
![7092510.670ede7bb7687 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 49.483837
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1385.139038
cameraTransform (m44f): [{-4.35393e-008, -0.509537, 0.860449, 1191.66}, {1, -2.22726e-008, 3.81842e-008, 17.7353}, {0, 0.860449, 0.509537, 1077.23}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (](https://moonarch.ir/wp-content/uploads/2026/09/7092510.670ede7bb7687-158x90.jpeg)
![7092511.670ede7bbc006 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 7084.000000
cameraFov (float): 19.798876
cameraNearClip (float): 0.000000
cameraNearRange (float): 6930.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4878.779785
cameraTransform (m44f): [{1, 0, 0, 1.69777}, {0, 1, 0, -1.22452}, {0, 0, 1, 7017.42}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (h](https://moonarch.ir/wp-content/uploads/2026/09/7092511.670ede7bbc006-158x90.jpeg)
![7092512.670ede7bbfbf3 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 18.512846
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2621.154785
cameraTransform (m44f): [{0.819594, -0.453648, 0.349955, 969.954}, {0.572945, 0.648941, -0.500609, -1762.29}, {-5.96046e-008, 0.610801, 0.791784, 2110.83}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap](https://moonarch.ir/wp-content/uploads/2026/09/7092512.670ede7bbfbf3-158x90.jpeg)
![7092513.670ede7bc1c62 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 7084.000000
cameraFov (float): 19.798876
cameraNearClip (float): 0.000000
cameraNearRange (float): 6930.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4878.779785
cameraTransform (m44f): [{1, 0, 0, 0}, {0, 1, 0, 0.473259}, {0, 0, 1, 7017.42}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
C](https://moonarch.ir/wp-content/uploads/2026/09/7092513.670ede7bc1c62-158x90.jpeg)