مدل سه بعدی فرش

مدل سه بعدی فرش 575

Pro 3DSky - The Rug Company Aarambha

سازنده:
دسته ابجکت:
نسخه: 3dsMax 2020 + fbx(Corona)
حجم پس از اکسترکت: 0.139 گیگابایت
تاریخ ثبت: 14 شهریور 1405
بازدید: بار
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 49.483837
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1385.139038
cameraTransform (m44f): [{-4.35393e-008, -0.509537, 0.860449, 1191.66}, {1, -2.22726e-008, 3.81842e-008, 17.7353}, {0, 0.860449, 0.509537, 1077.23}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 7084.000000
cameraFov (float): 19.798876
cameraNearClip (float): 0.000000
cameraNearRange (float): 6930.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4878.779785
cameraTransform (m44f): [{1, 0, 0, 1.69777}, {0, 1, 0, -1.22452}, {0, 0, 1, 7017.42}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (hProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 18.512846
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2621.154785
cameraTransform (m44f): [{0.819594, -0.453648, 0.349955, 969.954}, {0.572945, 0.648941, -0.500609, -1762.29}, {-5.96046e-008, 0.610801, 0.791784, 2110.83}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmapProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 7084.000000
cameraFov (float): 19.798876
cameraNearClip (float): 0.000000
cameraNearRange (float): 6930.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4878.779785
cameraTransform (m44f): [{1, 0, 0, 0}, {0, 1, 0, 0.473259}, {0, 0, 1, 7017.42}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
C

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