در این قسمت از سایت مون آرک برای شما عزیزان یک مدل سه بعدی آباژور که از سری آبجکت های Pro سایت محبوب 3DSky می باشد را قرار دادیم.این فایل با فرمت Max و Fbx با تکسچر را می توانید از لینک زیر دانلود نمائید.
دانلود مجموعه
از سرعت دانلود لذت ببرید!
دانلود ویژه با اعتبار
رمز فایل (تایپ کنید)
moonarch.ir
![3608302.6124b10fa6eda ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 19.7434
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2745.7
cameraTransform (m44f): [{1, 2.17781e-012, -1.91167e-006, 402.384}, {-1.91214e-006, -1.86265e-009, -0.999793, -418.972}, {4.51101e-013, 1, 0.020374, -921.838}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
li](https://moonarch.ir/wp-content/uploads/2023/11/3608302.6124b10fa6eda-158x90.jpeg)
![3608303.6124b10fa7bcd ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 19.7434
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2745.7
cameraTransform (m44f): [{1, 2.17781e-012, -1.91167e-006, 402.384}, {-1.91214e-006, -1.86265e-009, -0.999793, -418.972}, {4.51101e-013, 1, 0.020374, -921.838}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
li](https://moonarch.ir/wp-content/uploads/2023/11/3608303.6124b10fa7bcd-158x90.jpeg)