مدل سه بعدی چراغ رومیزی مدرن

مدل سه بعدی آباژور 423

Pro 3DSky - Holly Hunt Marlowe Table Lamp

سازنده:
دسته ابجکت:
نسخه: 3dsMax 2016 + fbx(Vray+Corona)
حجم پس از اکسترکت: 0.055 گیگابایت
تاریخ ثبت: 15 آبان 1402
بازدید: بار
ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 19.7434
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2745.7
cameraTransform (m44f): [{1, 2.17781e-012, -1.91167e-006, 402.384}, {-1.91214e-006, -1.86265e-009, -0.999793, -418.972}, {4.51101e-013, 1, 0.020374, -921.838}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
liProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 19.7434
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2745.7
cameraTransform (m44f): [{1, 2.17781e-012, -1.91167e-006, 402.384}, {-1.91214e-006, -1.86265e-009, -0.999793, -418.972}, {4.51101e-013, 1, 0.020374, -921.838}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"

=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
li

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