مدل سه بعدی آینه 91
Pro 3DSky - Fernando Mastrangelo Drift Mirror
در این قسمت از سایت مون آرک برای شما عزیزان یک مدل سه بعدی آینه که از سری آبجکت های Pro سایت محبوب 3DSky می باشد را قرار دادیم.این فایل با فرمت Max و Fbx به همراه تکسچر را می توانید از لینک زیر دانلود نمائید.
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moonarch.ir
![4717404.6392247c71d60 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 45.811939
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2571.929199
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
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=Channels=
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CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
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Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717404.6392247c71d60-158x90.jpeg)
![4717405.6392247c76670 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 45.001442
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2960.934814
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
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CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
Clrs Wire Color.G (half)
Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717405.6392247c76670-158x90.jpeg)
![4717406.6392247c7a62c ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 45.001179
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2787.874023
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
Albedo.A (half)
Albedo.B (half)
Albedo.G (half)
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CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
Clrs Wire Color.G (half)
Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717406.6392247c7a62c-158x90.jpeg)
![4717407.6392247c7c889 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 44.999928
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2873.927734
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
Albedo.A (half)
Albedo.B (half)
Albedo.G (half)
Albedo.R (half)
B (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
Clrs Wire Color.G (half)
Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717407.6392247c7c889-158x90.jpeg)
![4717408.6392247c7e180 ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 44.999805
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2726.474854
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
Albedo.A (half)
Albedo.B (half)
Albedo.G (half)
Albedo.R (half)
B (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
Clrs Wire Color.G (half)
Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717408.6392247c7e180-158x90.jpeg)
![4717409.6392247c7f64c ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 45.811939
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2571.929199
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
Albedo.A (half)
Albedo.B (half)
Albedo.G (half)
Albedo.R (half)
B (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Clrs Masking ID.A (half)
Clrs Masking ID.B (half)
Clrs Masking ID.G (half)
Clrs Masking ID.R (half)
Clrs Wire Color.A (half)
Clrs Wire Color.B (half)
Clrs Wire Color.G (half)
Clrs Wire Color.R (half)
G (half)
R (half)
Reflections.A (half)
Reflections.B (half)
Reflections.G (half)
Reflections.R (half)](https://moonarch.ir/wp-content/uploads/2023/06/4717409.6392247c7f64c-158x90.jpeg)