مدل سه بعدی پرده

مدل سه بعدی صندلی 1271

Pro 3DSky - WARD BENNETT CANE LANDMARK LOUNGE CHAIR

سازنده:
دسته ابجکت:
نسخه: 3dsMax 2015 + obj(V-Ray)
حجم پس از اکسترکت: 0.029 گیگابایت
تاریخ ثبت: 13 اسفند 1403
بازدید: بار
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 100000.000000
cameraFov (float): 15.357746
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 347.741119
cameraTransform (m44f): [{0.760406, 0.0453034, -0.649355, -238.451}, {-0.649448, 0.0530435, -0.757016, -288.172}, {1.86265e-008, 0.997564, 0.0726469, 67.3668}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 2499]
displayWindow (box2i): [0, 0, 2499, 2499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Direct001.A (half)
CESSENTIAL_Direct001.B (half)
CESSENTIAL_Direct001.G (half)
CESSENTIAL_Direct001.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Indirect001.A (half)
CESSENTIAL_Indirect001.B (half)
CESSENTIAL_Indirect001.G (half)
CESSENTIAL_Indirect001.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_Nogki.A (half)
CMasking_Nogki.B (half)
CMasking_Nogki.G (half)
CMasking_Nogki.R (half)
CMasking_Osnova.A (half)
CMasking_Osnova.B (half)
CMasking_Osnova.G (half)
CMasking_Osnova.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.AProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 100000.000000
cameraFov (float): 22.677132
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 252.116913
cameraTransform (m44f): [{0.999939, -0.00170487, 0.0109433, 3.06922}, {0.011072, 0.153972, -0.988312, -273.464}, {5.97211e-008, 0.988074, 0.152066, 81.2001}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 2499]
displayWindow (box2i): [0, 0, 2499, 2499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Direct001.A (half)
CESSENTIAL_Direct001.B (half)
CESSENTIAL_Direct001.G (half)
CESSENTIAL_Direct001.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Indirect001.A (half)
CESSENTIAL_Indirect001.B (half)
CESSENTIAL_Indirect001.G (half)
CESSENTIAL_Indirect001.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_Nogki.A (half)
CMasking_Nogki.B (half)
CMasking_Nogki.G (half)
CMasking_Nogki.R (half)
CMasking_Osnova.A (half)
CMasking_Osnova.B (half)
CMasking_Osnova.G (half)
CMasking_Osnova.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 100000.000000
cameraFov (float): 15.357746
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 347.741119
cameraTransform (m44f): [{0.760406, 0.0453034, -0.649355, -238.451}, {-0.649448, 0.0530435, -0.757016, -288.172}, {1.86265e-008, 0.997564, 0.0726469, 67.3668}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 2499]
displayWindow (box2i): [0, 0, 2499, 2499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Direct001.A (half)
CESSENTIAL_Direct001.B (half)
CESSENTIAL_Direct001.G (half)
CESSENTIAL_Direct001.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Indirect001.A (half)
CESSENTIAL_Indirect001.B (half)
CESSENTIAL_Indirect001.G (half)
CESSENTIAL_Indirect001.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_Nogki.A (half)
CMasking_Nogki.B (half)
CMasking_Nogki.G (half)
CMasking_Nogki.R (half)
CMasking_Osnova.A (half)
CMasking_Osnova.B (half)
CMasking_Osnova.G (half)
CMasking_Osnova.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A

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