مدل سه بعدی صندلی 697
Pro 3DSky - Noe Duchaufour Lawrance Capri Chair
در این قسمت از سایت مون آرک برای شما عزیزان یک مدل سه بعدی صندلی که از سری آبجکت های Pro سایت محبوب 3DSky می باشد را قرار دادیم.این فایل با فرمت Max و Fbx با تکسچر را می توانید از لینک زیر دانلود نمائید.
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رمز فایل (تایپ کنید)
moonarch.ir
![3779317.618eb5c96acc3 ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 27.8762
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 4733.55
cameraTransform (m44f): [{0.453987, -1.49012e-008, -0.878922, -1609.37}, {-0.891009, 7.45058e-009, -0.447828, -374.589}, {-7.34951e-009, 1, 0.164152, -752.489}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2023/05/3779317.618eb5c96acc3-158x90.jpeg)
![3779318.618eb5c96b5e0 ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 27.4103
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2479.71
cameraTransform (m44f): [{0.781521, -8.19564e-008, -0.61248, -1050.13}, {-0.623879, -1.04308e-007, -0.767242, -1164.18}, {-1.82861e-007, 1, 0.190285, -636.615}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2023/05/3779318.618eb5c96b5e0-158x90.jpeg)
![3779319.618eb5c96bcac ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 27.4103
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2479.71
cameraTransform (m44f): [{0.781521, -8.19564e-008, -0.61248, -1050.13}, {-0.623879, -1.04308e-007, -0.767242, -1164.18}, {-1.82861e-007, 1, 0.190285, -636.615}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2023/05/3779319.618eb5c96bcac-158x90.jpeg)
![3779320.618eb5c96c430 ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 27.8762
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 4733.55
cameraTransform (m44f): [{0.453987, -1.49012e-008, -0.878922, -1609.37}, {-0.891009, 7.45058e-009, -0.447828, -374.589}, {-7.34951e-009, 1, 0.164152, -752.489}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2199, 2199]
displayWindow (box2i): [0, 0, 2199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2023/05/3779320.618eb5c96c430-158x90.jpeg)