مدل سه بعدی لوستر 2986
Pro 3DSky - Garnier Linker Callisto
در این قسمت از سایت مون آرک برای شما عزیزان یک مدل سه بعدی لوستر که از سری آبجکت های Pro سایت محبوب 3DSky می باشد را قرار دادیم.این فایل با فرمت Max و Obj به همراه تکسچر را می توانید از لینک زیر دانلود نمائید.
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رمز فایل (تایپ کنید)
moonarch.ir
![3019837.5f5650445c028 ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 15.1775
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 487.808
cameraTransform (m44f): [{1, 0, 0, -74.406}, {0, -0.0038781, -0.999992, -472.674}, {0, 0.999992, -0.0038781, 151.829}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1799, 1799]
displayWindow (box2i): [0, 0, 1799, 1799]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2026/05/3019837.5f5650445c028-158x90.jpeg)
![3019838.5f5650445e4cd ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1e+030
cameraFarRange (float): 10000
cameraFov (float): 5.97812
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 490.961
cameraTransform (m44f): [{0.891007, 0.0515219, -0.451057, -396.555}, {-0.45399, 0.101118, -0.88525, -369.236}, {5.58794e-009, 0.993539, 0.113487, 185.496}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1799, 1799]
displayWindow (box2i): [0, 0, 1799, 1799]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (float)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (float)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)](https://moonarch.ir/wp-content/uploads/2026/05/3019838.5f5650445e4cd-158x90.jpeg)